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Thread: OpenGL 3.0

  1. #1
    Senior Member OpenGL Pro k_szczech's Avatar
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    OpenGL 3.0

    It's october allready - anyone knows what's going on with OpenGL 3.0? C'mon, we're starving here

    I expect it will be officially announced this month. Perhaps on my birthday?

  2. #2
    Junior Member Newbie
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    Re: OpenGL 3.0

    when is your birthday?

  3. #3
    Senior Member OpenGL Pro Zengar's Avatar
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    Re: OpenGL 3.0

    Look at his profile

  4. #4
    Senior Member OpenGL Pro k_szczech's Avatar
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    Re: OpenGL 3.0

    So, I assume no one knows anything about the release of OpenGL 3.0.
    I guess they'll take us by surprize then.

    In the meantime we can discuss my birthday and my profile

    By the way. I've found this nice picture (more less by accident, when searching for info on drivers):



    I've been working on subsurface scattering and human skin rendering myself recently - lot's of fun when it starts to work Too bad I have absolutely no time to work with OpenGL recently.

  5. #5
    Senior Member OpenGL Pro
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    Re: OpenGL 3.0

    Hellknight looks a little miffed...

    Probably still sore about getting his little bottom spanked

    P.S. GPU Gems 3 has some terrific stuff on realistic skin rendering.

  6. #6
    Senior Member OpenGL Guru
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    Re: OpenGL 3.0

    The first image looks like a photo. Even the eyes with the reflections look absolutely real. Sure that one is rendered?

    Waiting for your birthday takes way too long. Mine is earlier. However, in my opinion tomorrow or today would be even better.

    Jan.
    GLIM - Immediate Mode Emulation for GL3

  7. #7
    Senior Member OpenGL Pro k_szczech's Avatar
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    Re: OpenGL 3.0

    Damn right it looks real - it's OpenGL

    Seriously - I'm not sure if it's really rendered.
    Eyes have some reflection (or shadow) on them. If it's shadow, then I don't see why it shouldn't be rendered - in my water shader I also disable sun reflection on certain areas. If it's self-reflection then it's either offline rendered, a photo, or reflection cubemap (each eye with it's own reflecting world and character's skin - which I don't believe is the case.

    Light sources look artificial. There is blank background, but you can see clothing in the corner. So it's either photo made in studio or a damn good rendering.
    One thing is sure - it's not impossible to achieve such quality.

    I just found this image and thought I'd share it with you The most important thing is - it's inspiring. When you look at some of these images you just want to sit down and implement such skin shading yourself.

    And yeah - I consider my birthday to be an ultimate deadline. I just don't want to get too old for this, before specs are available :]

  8. #8
    Super Moderator OpenGL Lord
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    Re: OpenGL 3.0

    Seems way too good to not be fake.
    Well for instance the last shot was rendered in Brazil (offline renderer) ...
    http://3dtotal.com/home2/gallery/get...em.asp?id=2717
    This one is great but offline too (3dsmax, zbrush):
    http://www.fausto3d.com/popups/model...gionary/07.jpg

  9. #9
    Senior Member OpenGL Guru
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    Re: OpenGL 3.0

    I don't doubt that it's possible, i just didn't expect such quality from a non-software renderer. I would say it is a photo or it is a damned well designed model and certainly rendered offline, with more complex lighting-models, than used for realtime-rendering.

    But, yes, you are right, it is inspiring and so it doesn't matter, whether it's rendered or a photo (though since all other images are rendered, i assumed this one might be too).

    Jan.
    GLIM - Immediate Mode Emulation for GL3

  10. #10
    Senior Member Regular Contributor
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    Re: OpenGL 3.0

    That top left image looked familiar, looks like it's by this guy:

    Clicky

    Quite possible rendered in modo, not OpenGL.

    Infact all those OpenGL screenshots look just a little bit too good.

    Regards
    elFarto

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