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Thread: fullscreen

  1. #1
    Member Contributor
    Join Date
    Oct 2002
    Posts
    55

    fullscreen

    Hello

    i have a problem with my fullscreen mode(glut). When i render my scene in the fullscreen mode, the whole screen will be black, but the scene is not bigger as the scene without the fullscreen mode.

    I think the problem is that the screen area is 1024x768 and i use 640x480.
    Now i want to change the screen area of the system with glut.
    But i don't know how. Is this possible, when not, what can i do?

    thank you for reply

    helda

  2. #2
    Senior Member Regular Contributor
    Join Date
    Oct 2002
    Posts
    201

    Re: fullscreen

    this is what i do to get full screen at 1600x1200 at 32 bits in my apps.

    int main (int argc, char** argv)

    {

    glutInit(&argc, argv) ;

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) ;

    glutGameModeString("1600x1200:32@60") ;

    if (glutGameModeGet(GLUT_GAME_MODE_WIDTH) != -1) // if the width is different to -1

    {

    glutEnterGameMode() ; // enter full screen mode

    glutDisplayFunc(display) ;

    glutReshapeFunc(reshape) ;

    glutIdleFunc(anim) ;

    glutKeyboardFunc(keyboard) ;

    }

    else // print out that this mode is not available

    printf("The current mode is not supported in this system\n") ;

    glutMainLoop() ;

    return 0 ;

    }

    just put whatever resolution you want where it says glutGameModeString. if this doesnt work you might have a viewing or reshape problem.

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