Hi,
my problem is the following:
i have an animated object (in my case something like a water surface with expanding waves).
Now i wanted to put a background image from a *.bmp file. After having some trouble with writing a function that can cope with the file and return useful data i can 'paint' the image in glOrtho2D() projection 'mode'to the framebuffer with glDrawPixels(). Of course only without animation. When i try to do the same with animation and 3D-Projection (means something like calling glDrawPixel 30 times a second and painting the background before rendering the 3D Objects)the program becomes incredible slow or hangs completely up.
I dont know anything about Texture mapping yet. Can you give me some advice how to take a 1,2 MB image and to use it for painting background in reasonable speed.