im not sure whatz happening, but iv created a viewvolume using glfrustum and i have a few polygons in ther. when i zoom in (using gllookat) or as i move in the viewvolume, and when i hit say a polygon, the polygon seemz to be at a distance, while what i was expecting was that i would be inside the polygon. i think therz some gap thatz being generated between the camera and the polyon. is this cause im using frustum or is it cause im goin wrong somewher else?
thank u