Texture Mapping

What would be the best filter to use??

mipmapping i guess?? but it takes a lot of video memory right??

but GL_NEAREST looks very poor

and GL_LINEAR looks a bit better…
any suggestions?

Thanks

Jan

Also mip-mapping is a lot faster.

What you choose is up to you, if you prefer speed, memory or appearance. This depends on your requirements. I would choose mip-mapping with a linear filter to give best and fastest results.

aha tim again

thanks tim you are helpfull!

well so i will test that thing you said, and hope it will look BIEN(good/nice in French… which is not my country :P)

Tim,

THANKS!

cya

Jan