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Thread: OpenGL problems with Visual Studio 6.0 and 3DFX

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    Umeň
    Posts
    6

    OpenGL problems with Visual Studio 6.0 and 3DFX

    Hi!

    I used watcom to setup a display with GlutFullScreen(), worked fine. Then I changed compiler to microsoft visual studio 6.0 (DirectX problems with watcom), and suddenly It does not work anymore. The screen flips a few times and then it stops and shows a black dos window instead

    I tried software rendering and it worked fine. I tried using my brothers GeForce and it displayed the screen in proper order. Then
    I tried my own 3DFX Voodoo2 again, nope =( black dos window and, nothing more.

    Anyone else that have had difficulties with Microsoft Visual Studio 6.0 / Voodoo2 / OPGL and resolved it?

    thx..

    /Herr.O

  2. #2
    Junior Member Newbie
    Join Date
    Feb 2000
    Location
    Umeň
    Posts
    6

    Re: OpenGL problems with Visual Studio 6.0 and 3DFX

    no bother, fixed it now.. looked at http://nehe.gamedev.net/ tutorials.

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