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Thread: Vertices redundance question

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2004
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    4

    Vertices redundance question

    Hello, i'm reading the redbook (5 chapters for the instance), so i saw display lists but nothing else for geometry.

    I didn't see the notion of "vertices list" and "index list".

    For example when we have an object made by 600 vertices and 1000 faces, must i do 1000 times the definition of one triangle and by the way define 3000 vertices ???

    (vertex/normals transformation have a null hardware calculating time ?)

    It seems logical to specify our 600 vertices and the "index": triangle A is made by vertices N1, N127, N237, triangle B is made by vertices N1,N256,N130 ...

    Thank you, it's hard to understand it could not exist !

  2. #2
    Guest

    Re: Vertices redundance question

    I guess some more reading is in order.

    And no, you dont have to define 3000 verticies.

  3. #3
    Junior Member Newbie
    Join Date
    Sep 2004
    Posts
    4

    Re: Vertices redundance question

    in order... for reading the redbook ?
    i already read the first 5 chapters in the order... thanks for your help

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