Hi there!
I wonder how to render quake 2 weapons, as they are in quake 2. I mean they stay in the right place on screen. But of course they are actually rotated (for light applying). And my question is how to do this. Well, i tried just glRotate, glTranslate etc... but models should be centered at (0,0,0) or the results aren't like they should be. Should I use the info from each frame (scale and translate vectors)???