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Thread: Vertex program woes

  1. #1
    Junior Member Newbie
    Join Date
    Jun 2002
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    6

    Vertex program woes

    I'm currently using glVertexAttribPointer to pass the texcoords/normals/etc and glDrawElements to pass the index buffer. Yet the framerate is dog slow: 9fps to render 115k tris on a Gf4 4400 ti on a AGP2x mobo. When rendering the tris normally is get around 55fps (still slow...).

    I converted the prog to VAR but got no speed increase (maybe something wrong with my VARs?)

    Any help appreciated

  2. #2
    Junior Member Newbie
    Join Date
    Jun 2002
    Posts
    6

    Re: Vertex program woes

    Did I post to the wrong forum?

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