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Thread: math

  1. #1
    Guest

    math

    Hi, where do I find good resources on vector math ? I know how things like Vector Add , Vector Subtract , Vector Scale, Vector Normalize etc , but I need resources on DotProduct and CrossProduct, plane normal, etc :-/
    I don´t understand those , help greatly appreciated !

  2. #2
    Guest

    Re: math

    Well, you could buy a book about linear algebra. But I found one on the net in like 5 seconds
    http://joshua.smcvt.edu/linalg.html

    I think you'll find the answer to your question somewhere in the book (the chapters are all available in .pdf format)

  3. #3
    Guest

    Re: math

    Thanks , but are there also any good resources on the web that cover basic vector math ?
    I guess you can´t recommend a good german book ?
    I´d prefer reading a german book about this topic instead of english

  4. #4
    Guest

    Re: math

    oh didn´t read your whole post , its available online for free , excellent , thanks

  5. #5
    Senior Member OpenGL Guru
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    Re: math

    Try your local library, I bet they have books in your language on math!!!





    Originally posted by Beileid:
    Thanks , but are there also any good resources on the web that cover basic vector math ?
    I guess you can´t recommend a good german book ?
    I´d prefer reading a german book about this topic instead of english

  6. #6
    Senior Member Regular Contributor
    Join Date
    Feb 2002
    Posts
    374

    Re: math

    Originally posted by nexusone:
    Try your local library, I bet they have books in your language on math!!!



    if you need a good german book then DO NOT try books on linear algebra!!!
    you can believe me that they DO NOT tell you how to do vector math

    you should get some math for physicians instead

    i would recommend:

    'Mathematischer Einführungskurs für die Physik'
    Siegfried Großmann
    Teubner Studienbücher

    or for an online resource (but in englisch):
    http://mathworld.wolfram.com/

    or www.google.com or www.google.de

    (although this forum is often quite fast, google is faster )

  7. #7
    Member Newbie
    Join Date
    Feb 2002
    Posts
    31

    Re: math

    I think the links found here will probably help you:
    http://www.spinningkids.org/umine/ar...ts/tutcode.htm

    If I remember right the dot/cross product tutorials are very good, and explain how they can be helpfull, rather than just the maths behind them.

  8. #8
    Member Contributor
    Join Date
    Jan 2002
    Posts
    96

    Re: math

    Nehe has a good tutorial on coding a vector class, which obviously covers he associated math and is really easy to understand. Its under one of the game tutorial section.

    http://nehe.gamedev.net

  9. #9
    Guest

    Re: math

    Thanks @ all

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