Some one should be able to answer this one easy! (I hope) I know there are you basic matrix modes to be operated on in OpenGL, the model_view , projection, texture. Now when do i have to change matrix mode, and why? Also I know that matrices in openGL are 4 x 4 matrices, what does each element in the matrix represent? I know these are questions that could be answered with the openGL red or blue book,which ive ordered but still waiting for so no flaming! thanx again Mike