Do Display Lists work faster ?

When I draw terrains - should I organize everything to work with display lists ?
Does it really works faster ?

Display Lists are very fast for static geometry.But I wouldn’t pack the whole terrain in one big DL.I would rather divide the terrain in blocks and pack every block in it’s own DL so that you can clip the single blocks against the frustum.
Especially on newer cards that’ll be faster than most of the LOD-techniques as there’s almost zero CPU-Overhead (if you use occlusion-cullling,then there’s absolutley no CPU-Overhead).