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Thread: Texture mapping to multiple viewports

  1. #1
    Guest

    Texture mapping to multiple viewports

    Hi,

    I have an MFC dialog with a opengl window split into four. I am trying to texture map a bitmap file to each of the four windows, it works for the fourth (final) window, but the other three remain blank.

    Can you guys tell me how all the windows can be properly updated ?

    thanks

  2. #2
    Guest

    Re: Texture mapping to multiple viewports

    Do you share the textures among the contexts?

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