what language/complier's easiest/best for openGL ?

what language/complier’s easiest/best for openGL ?

C(++)/MSVC++

for me that is great, although I don’t like M$. Yeah, I know, I already tried to change my name…

Thank you, So I can use my vc++ instead of downloading the free Borland c++ complier on their website (I thought it’s easier with Borland c++)

Well, you can use Borland also, it may not have quite as easy of an interface, but it still works fine for OpenGL win32 apps.

Hi all

Ive used both compilers and have found borlan c++ 3/4 to be easier to use than the MSVC++ compiler. Mainly becouse the .lib settings are easier. However my preference is MSVC++ (not to sure why!! its just what i use).

Zee

To Michael Steinberg:
YeahYou really have a Great humor!
I am proud with that my name have the same ‘s’ with yours.Haha

So what’s your name Suvcon?

I use C++/Metrowerks CodeWarrior. Its available on Mac/Win/Linux and has one of the best debuggers around.

Originally posted by JoeMac:
I use C++/Metrowerks CodeWarrior. Its available on Mac/Win/Linux and has one of the best debuggers around.

…but don’t use the Linux version - it’s awful. Stick to plain old g++/make/ddd if you’re on Linux.

Chris