my current opengl 1.1 engine is ready for me to implement texturing. using my trusty quadro fx 500 I’m planning on adding 3d textures as well as, pixel and vertex shaders. it seems natural to implement pixel and vertex shaders alongside 3d texturing for a overall simpler scenegraph.
Is it possible for me to implement pixel and vertex shaders on nvidia chipsets without migrating to cg, or dx?
is it possible to write assembly pixel and vertex programs to incorperate into my current opengl engine? (I have written plenty of assembly code by the way)
Originally posted by BlackSoftware:
[b]my current opengl 1.1 engine is ready for me to implement texturing. using my trusty quadro fx 500 I’m planning on adding 3d textures as well as, pixel and vertex shaders. it seems natural to implement pixel and vertex shaders alongside 3d texturing for a overall simpler scenegraph.
Is it possible for me to implement pixel and vertex shaders on nvidia chipsets without migrating to cg, or dx?
is it possible to write assembly pixel and vertex programs to incorperate into my current opengl engine? (I have written plenty of assembly code by the way)
*********************************************[/b]
That’s right, but for vertex and pixel shaders to work, you will need at least a GeForceFX, Quadro FX or an ATi Radeon9500. If you want your application to run on lower hardware you will have to disable vertex and pixel shaders.