hi,
i construct objects 3D composed by severals levels of polygons. each level is a ribbon of gl_triangle_strip.
i apply transparency to these objects. i can see throw the objects but i have an artefact : separations between each triangle_strip are visible.
is there something to do with glEdgeFlag() ? (i don’t use it )
how does it works ?
here is my pseudo-code :
glBegin(GL_TRIANGLE_STRIP) ;
for each level {
Vertices from 1 to 1 ;
}
for transparency, i use blending :
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
thanks.