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Thread: Window Updating

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2002
    Location
    Vilnius, LT, Lithuania
    Posts
    6

    Window Updating

    Hello, I've got a strange situation.
    It goes fine on Windows NT but works incorrectly, for example, on Windows 2000.
    My application is dialog based and has some OpenGL (derived from CWnd) windows on it.
    After initializing of the dialog all OpenGL window have to start rendering. However at the first time it doesn't happen. The windows containt something like garbages.
    But after the second rendering time they containt properly graphics.
    I have tried to give the focus to them, invalidate and so on - unfortunately.
    Why it happens? What is it and what I should do?
    Tnank you in advance,
    Condor
    Romanas Puisa

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Oct 2000
    Location
    Fargo, ND
    Posts
    1,753

    Re: Window Updating

    Are you doing something like this in PreCreateWindow()?

    cs.lpszClass = AfxRegisterWndClass(CS_HREDRAW|CS_VREDRAW|CS_DBLCL KS|CS_OWNDC,
    ::LoadCursor(NULL, IDC_ARROW), HBRUSH(COLOR_WINDOW+1), NULL);

    Most notably, setting the CS_OWNDC...
    Deiussum
    Software Engineer and OpenGL enthusiast

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