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Thread: an algorithm for order independant transparency ?

  1. #1
    Junior Member Newbie
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    an algorithm for order independant transparency ?

    hello !
    have somebody ever heard something about order independant transparency described by Diefenbach ?

    it seems that it's possible to render correct transparency using multipass rendering, and a double depth buffer (or shadow mapping hardware (or something like that... ) with alpha test ).

    if somebody is using this technique, can he/she give me more details ?

    Thanks

    Stephanie

    [This message has been edited by phanie (edited 07-19-2001).]
    phanie

  2. #2
    Senior Member Frequent Contributor
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    Re: an algorithm for order independant transparency ?

    Here is a link to a demo and paper (from nVIDIA).
    http://partners.nvidia.com/marketing...256A4D00662526

    The author is Cass Everitt whose posts you can find quite often in the advanced section of these forums (his username is... cass !).

    Although this technique seems interesting, it is damn slow, even on my GeForce3...

    Regards.

    Eric

  3. #3
    Junior Member Newbie
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    Re: an algorithm for order independant transparency ?

    thanks for the informations !
    phanie
    phanie

  4. #4
    Senior Member Frequent Contributor
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    Re: an algorithm for order independant transparency ?

    Y a pas de quoi...

    Eric

    P.S.: sorry to non French-speakers !

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