hello !
have somebody ever heard something about order independant transparency described by Diefenbach ?
it seems that it’s possible to render correct transparency using multipass rendering, and a double depth buffer (or shadow mapping hardware (or something like that… ) with alpha test ).
if somebody is using this technique, can he/she give me more details ?
Thanks
Stephanie
[This message has been edited by phanie (edited 07-19-2001).]