HUD Always draw on top?

I am working on a heads up display interface using/rendering quads.

How could I ensure that the interface will always be drawn over the world geomatry of the game?

  1. don’t double post

  2. use orthographic mode and
    glDisable(GL_DEPTH_TEST);
    glDepthMask(GL_FALSE);

And make sure the hud is rendered last of all things.

Oh my I am very sorry for double posting.

Thank you for your quick reply.

If I cant, Admins please delete my other post.