I am working on a heads up display interface using/rendering quads.
How could I ensure that the interface will always be drawn over the world geomatry of the game?
I am working on a heads up display interface using/rendering quads.
How could I ensure that the interface will always be drawn over the world geomatry of the game?
don’t double post
use orthographic mode and
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
And make sure the hud is rendered last of all things.
Oh my I am very sorry for double posting.
Thank you for your quick reply.
If I cant, Admins please delete my other post.