Hi! I'm having some difficulties with camera position in my scene. I've read the pixels from 128x128 bitmap and set it to the matrix height_field

then I have call a function that would draw triangle strip (maybe you have better solution)Code :bitmap->LoadFromFile("teren.bmp"); for(int i = 0; i < AREA_SIZE; i++) { for(int j = 0; j < AREA_SIZE; j++) { height_field[i][j][0]= float(j)*step; height_field[i][j][1]= (float)GetRValue(bitmap->Canvas->Pixels[j][i]);//[(i*(AREA_SIZE+j)*3]; height_field[i][j][2]= -float(i)*step; } }

And at the end I would like to point my camera in the center of the mapCode :for (int z = 0; z < AREA_SIZE-1; z++) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture1); glBegin(GL_TRIANGLE_STRIP); for (int x = 0; x < AREA_SIZE-1; x++) { // vertex 0 glColor3f(height_field[x][z][1]/255.0f, height_field[x][z][1]/255.0f, height_field[x][z][1]/255.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(height_field[x][z][0], height_field[x][z][1], height_field[x][z][2]); // vertex 1 glTexCoord2f(1.0f, 0.0f); glColor3f(height_field[x+1][z][1]/255.0f, height_field[x+1][z][1]/255.0f, height_field[x+1][z][1]/255.0f); glVertex3f(height_field[x+1][z][0], height_field[x+1][z][1], height_field[x+1][z][2]); // vertex 2 glTexCoord2f(0.0f, 1.0f); glColor3f(height_field[x][z+1][1]/255.0f, height_field[x][z+1][1]/255.0f, height_field[x][z+1][1]/255.0f); glVertex3f(height_field[x][z+1][0], height_field[x][z+1][1], height_field[x][z+1][2]); //vertex 3 glColor3f(height_field[x+1][z+1][1]/255.0f, height_field[x+1][z+1][1]/255.0f, height_field[x+1][z+1][1]/255.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(height_field[x+1][z+1][0], height_field[x+1][z+1][1], height_field[x+1][z+1][2]); } glEnd(); } }

where step is a distance between 2 coordinates x and z, XP2, YP2, ZP2, XO2, YO2, ZO2 are assigned to some sliders so i can move my terrain around.Code :glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60.0f,(GLfloat)w/(GLfloat)h,0.1f,1000.0f); float temp = (AREA_SIZE*step)*0.5; glTranslatef(-temp, -height_field[AREA_SIZE/2][AREA_SIZE/2][1]-10, -temp); glTranslatef(XP2, YP2, ZP2); glRotatef(XO2,1.0,0.0,0.0); glRotatef(YO2,0.0,1.0,0.0); glRotatef(ZO2,0.0,0.0,1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

The problem is that I can't see my terrain. It's somewhere outside the window. I tried to change everything, but the problem is always the same. Could you tell me where is the bug?

Thanks in advance!

Piotr