I am creating a windowing system for my game which I want to be transparent, sorta like a "pane of smoked glass" effect. When I draw text to it, I want that text to be bright green, but I cant seem to get it to depart from being muddy looking. I have tried a handful of different blending functions, but none of them make my green look bright. Since this is a space game, non bright text in a window will wash out with the background. I have tried a lot, even not blending the text, and it still appears muddy. I have lighting disabled, so I imagine lighting will not affect the text.
Any ideas as to how I can make bright text?