Installing GLUT under Solaris 2.8/gcc 3.0

If this is not the appropriate forum to handle this issue, please refer me to a
better one. I obtained and built both the
pre-built binary and the source package
versions of GLUT 3.7 available at:
http://www.sun.com/software/graphics/OpenGL/GLUT/index.html

In both cases, I end up with a directory
structure containing source files, with
various (working) binaries and libraries
peppered around, but no indication of how to
put these files in meaningful locations in
the file system. Doing a “make install” is essentially a NOP, even if one has defined
DESTDIR in the top-level Imakefile prior to
building (DESTDIR gets propagated, but none
of the Makefile make any use of it!). Does
anyone have guidance as to how to complete
the installation? I certainly don’t want to
simply plunk down the entire messy source
tree somewhere, I just want to install the
libraries, header files, binaries, etc.
in appropriate places.

Thanks in advance for any help. Please reply
by direct mail as I am not a member of this
forum…

Cheerio, Rick Rodgers (rodgers@nlm.nih.gov)

Check the OpenGL under Linux forum (under discussion forums). It has the answers to linux/unix questions. Also http://nehe.gamedev.net/ has instructions on how to use OpenGL under Solaris, so it might prove useful

hello,

well, you don’t need to install it, surely?

Its been ages since I checked out glut, but you should have

./glut/lib
./glut/include
./glut/examples
./glut/yadayada

its up to you how to organise it, but you might find it useful to cp glut/lib to /usr/openwin/lib and glut/include to /usr/openwin/include and then set the appropriate library and include variables in the makefile.

glut is just a library with an associated header file; where you stash the lib and include directories and hwo you set up your pathes is one of the amazing joys of having root permissions :slight_smile:

cheers,
John