I would like to make some sort of object support in my game engine. So it would be nice if I could define every object from vertex+bounding box data & maybe even some physics stuff. Only thing I can imagine right now is classes, but I still can't see how to implement that till the end. Maybe someone have tried that allready and could give me advice. The current sitution is that I must calculate physical&collision data & then draw geometry. But they aren't connected as one data stream. BTW, clases are prety costly, arn't they?