Hi all ,
Im trying to figure if the object will be render on screen befor glBegin( ) , glEnd( ).
From reading stuff i figure that :
vertex --> ModelViewMatrix -->ProjectionMatrix–>Prespective division(divaid x/w ,y/w z/w) --> Here I stuck … (ViewPort transformation ) , what is the the view port matrix ???
MSDN in glViewPort explenetion say :
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Xwin=(Xnd+1) |width/2|+Xleft
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according to my glViewPort param
and i ask:Xwin=(Xnd+1)???|width/2|+Xleft
I hope some one can help … What is the model view matrix ?
Thank u all
Arie