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Thread: Shading Language Uniform Locations

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2005

    Shading Language Uniform Locations


    Quick question about uniform locations...

    As uniform locations are only determined by linking - ie: there is no glBindUniform (that I can see anyway) - does that mean that a uniform that doesn't change will still need to be reloaded when the program *does* change, as it's location may be different 'per-program'.

    Hope that makes sense!


  2. #2
    Senior Member OpenGL Pro sqrt[-1]'s Avatar
    Join Date
    Jun 2002

    Re: Shading Language Uniform Locations


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