I have an application using openGL to paint 2d objects in windows 2000.
While painting my objects and the mouse is inside my window, occurs two facts:
1º the mouse pointer flash vary times.
2º the draw performance are slowly.
My application draw a lot of very complex objects, so, I paint only if needed, objects that not lie the invalidated region are not painted.
How I can solve my problems without hiding the windows mouse cursor?
Thanks for any help or tips.