How to Import 3DS model in openGL

please help me out … how i can import OR use a max model in my openGl application …

You don’t want to use the MAX file format, cause it’s not a mesh format. It’s contains descriptions of objects, like what type, and it’s parameters, but does not store the actual vertex data. The vertex data is stored only if you object in 3D Studio is converted to a mesh.

I suggest you go for either the 3DS or ASE format. Go to Wotsit and download a document of the file format. Or you can download a third party library. Have a look at Sourceforge .

http://p-squared.com/Display3DS.zip

There are some good tutorials on doing this at www.gametutorials.com