Hi, all
I’m having a problem with large numbers of vertices in a polygon. I’m trying to display the output from a scientific model and this model has some ellipse type surfaces that have more then a 1000 points in it. I create a call list and create the polygons. This runs fine, but when I call glCallList on this call list my application crashes. If I place a function in the code to skip every 2 vertices, this brings the number of vertices down around 350 and everything runs fine. Note, I have multiple polygons of this type in the call list. It does not seem to matter the overall size of the call list, just the size of the polygons within the list.
Is there a maximum number of vertices that a polygon can contain? If so how can I query for this number? Can this number be increased?
Thanks,
Jeff Naus