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Thread: Texture Mapping

  1. #1
    Senior Member Regular Contributor
    Join Date
    Sep 2005

    Texture Mapping

    I am having problems understanding how texture mapping works? I have a 2-D screen and am taking a pgm file and creating it into a 3-D scene. I want to add a texture map of the pgm file to my 3-D scene, but I am having problems understanding how to do this. And I cannot find any good sources online to help me with this, so I thought maybe someone would know of a good example I could look at for this. I have the red book and superbible, but I don't quite follow these since most of the examples seem to use a bmp file. Thanks for your help!

  2. #2
    Super Moderator OpenGL Guru imported_dorbie's Avatar
    Join Date
    Jul 2000
    Bay Area, CA, USA

    Re: Texture Mapping

    You create a texture, select a texture environment mode, enable texturing and supply texture coordinates for each vertex.

    If you consider your texture image as a rubber sheet then the numbers 0.0 - 1.0 in x and y plot points on the image. The image is stretched between vertices of triangles using the locations you supply for each vertex.

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