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Thread: 3D Exploration

  1. #1
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    3D Exploration

    Ok, I have downloaded 3D Exploration, I have converted a model into CPP code, now, how do I use this code? Also, all my programs are in C, not C++, will this somehow prevent me from using the CPP exported file?
    :: Sleep is a poor substitute for caffeine ::

  2. #2
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    Re: 3D Exploration

    I am so far able to export the model to the cpp file, then use the vertex array to draw a wire mesh of the model with OpenGL, but how do I do things such as include texture co-ordinates? Does anybody know of a good site for reference about 3D Exploration?
    :: Sleep is a poor substitute for caffeine ::

  3. #3
    Senior Member OpenGL Guru zed's Avatar
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    Re: 3D Exploration

    u can include the generated c file into your IIRC project + use the data as a display list.
    i used a model generated with that program in one of the examples on my site (profile) nv_fog_range extension. perhaps the source is useful

  4. #4
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    Re: 3D Exploration

    Thats exaclty where I got the idea to use 3D Exploration, from your example zed, I think it was yer env map demo tho, with the bauul model...
    :: Sleep is a poor substitute for caffeine ::

  5. #5
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    Re: 3D Exploration

    Is it possible to create a terrain using a 3D MAX like tool and use it as a terrain in a game? would that be inefficient in some way? Because this way I could specify exactly all the vertices and all, unlike with a fractal terrain or heightmap...
    :: Sleep is a poor substitute for caffeine ::

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