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Thread: Defining multiple vertex arrays

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2001
    Posts
    13

    Defining multiple vertex arrays

    hello,

    Can you define in OpenGL multiple vertex arrays?

    pseudocode:
    Code :
    glTranslated(<point1> );
    glNormalPointers(,,normals);
    //first array
    glVertexPointer(,,,vertices);
    glTranslated(<point2> );
    glNormalPointers(,,normals);
    //second array
    glVertexPointer(,,,vertices);
    //here i want a functioncall that 
    //access the first array and the second 
    //and draw triangles in between
    glDraw<from first array to second>
    I want to draw a cylinder between to points in space...
    Thank you in advance...

  2. #2
    Senior Member Regular Contributor
    Join Date
    Feb 2002
    Posts
    374

    Re: Defining multiple vertex arrays

    You can't use the arrays like you want to do in your pseudocode. The arrays are used when you call the glDraw... function. So in your code the two translations are just added and only the last specified arrays are used for drawing.

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