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Thread: multitexture glInterleavedArrays / glDrawElements?

  1. #1

    multitexture glInterleavedArrays / glDrawElements?

    hi, is there any way you could use glDrawElements and glInterleavedArrays with multitexturing? because as far as it looks to me it only works with one set of texture coordinates, is it possible to make it work with multitexturing? or is there some other similar function that works with multitexturing?

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jul 2001

    Re: multitexture glInterleavedArrays / glDrawElements?

    use texture coordinates pointers along with vertex pointers, then select the active texture unit for each texture you'd like. multitexcoord doesn't work with arrays.

    hope that helps.

  3. #3
    Senior Member Regular Contributor
    Join Date
    Jan 2004

    Re: multitexture glInterleavedArrays / glDrawElements?

    1. use glClientActiveTexture to specify the texture unit
    2. enable texture coordinate array
    3. use glTexCoordPointer to specify texture coordinate array for the texture unit

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