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Thread: .bmp texture mapping

  1. #1
    Junior Member Newbie
    Join Date
    Jul 2003
    Posts
    14

    .bmp texture mapping

    Do anyone know where I can get a simple clear .bmp loader I can use?
    I've seen some on the web but they're either too complicated for beginner like me or it doesn't work somehow. I mean it does work as the sample, but when I put the codes into my codes, it doesn't work.
    Thx in advance

  2. #2
    Senior Member Regular Contributor
    Join Date
    Sep 2002
    Location
    Poland
    Posts
    196

    Re: .bmp texture mapping

    Try with NeHe tutorials, it should help You. http://nehe.gamedev.net

  3. #3
    Junior Member Newbie
    Join Date
    Jul 2003
    Posts
    14

    Re: .bmp texture mapping

    I got the IPicture from nehe website, but when i tried to compile it, it has some error like this :

    NeHe_IPicture.obj : error LNK2001: unresolved external symbol "void __cdecl ToggleFullscreen(struct GL_Window *)" (?ToggleFullscreen@@YAXPAUGL_Window@@@Z)
    NeHe_IPicture.obj : error LNK2001: unresolved external symbol "void __cdecl TerminateApplication(struct GL_Window *)" (?TerminateApplication@@YAXPAUGL_Window@@@Z)
    LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main

    What should I do? Should I have more library?
    I'm also confuse why this IPicture doesn't have a main body.

  4. #4
    Junior Member Newbie
    Join Date
    Nov 2002
    Posts
    9

    Re: .bmp texture mapping

    kentut, awak dari mana??

  5. #5
    Junior Member Newbie
    Join Date
    Jul 2003
    Posts
    14

    Re: .bmp texture mapping

    indo
    *this starts to be off topic now*

    mau private e-mail?

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