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Thread: OpenGl in Visual Basic 5/6, Collision detection

  1. #1
    Guest

    OpenGl in Visual Basic 5/6, Collision detection

    hi, i'm a 17 yr old OpenGl newbie, i think its wicked and
    i am currently making a very primitive car game and need some example code for collision detection so i can keep the "car" within a certain set of boundaries

    my aim is to make a game like stunts so i also need help with changing Y axis position relative to the slope of a Quad.

    any help would be appreciated thanx

    ds_software@hotmail.com

  2. #2
    Senior Member Regular Contributor
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    Re: OpenGl in Visual Basic 5/6, Collision detection


  3. #3
    Member Contributor
    Join Date
    Feb 2001
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    89

    Re: OpenGl in Visual Basic 5/6, Collision detection

    As for your use of VB for collisions, DON'T. Vb is god awful slow, especially at floating-point math like that. Write a C++ library and link to it in your Vb app. Also a good route for other apps that need some raw processing power. Hell, if you want, you could write it in Assembly... :P You can try using VB for this, but it will give you a big performance hit (by comparison to C++ especially).
    -pATCheS

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