in my program, the following things happen:
glActiveTextureARB(GL_TEXTURE0_ARB);
...
glEnable(GL_TEXTURE_2D);
...
glTexCoorf2f(...);
and everything looks fine. I guess that when enabling only texture unit 0, glMultiTexCoord2fARB and glTexCoorf2f work just the same!? or why does my program look fine?
Jan