Fillrate slowdown in my code, but not in another app

I get MASSIVE slowdown (like 1 fps) when a 2400-poly mesh fills the screen…but viewing the same mesh in 3D exploration, using OpenGL rendering, gives me 100+ fps. I am just using a vertex array with no texture. What the hell? I am running a GEForce 4 MX.

huh…I had like 100+ 1024x768 DirectX displays open, taking 119,000 kb of memory…might have something to do with it. :wink: