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Thread: newbie confusion, a second of your time please

  1. #1
    Junior Member Newbie
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    Mar 2001
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    Tempe,AZ,US
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    newbie confusion, a second of your time please

    Ok, I have been gearing up to get into some OpenGL programming for quite some time but the sheer multitude of ways to do it is overwhelming. Here is where I want to go. I want to begin writing simple games and utilities that are easily portable to win32 (I will develop in Linux). Now I thought that GLUT or libSDL would be a great approach to this portability issue. Is my thinking on this correct. To me, many of the windows opengl code seems monsterous compared to it's glut/C clone (using nehe tutorials as a reference). Just making sure that I am on the right track with my thinking. I would like to eventually write OpenGL apps for embedded systems. Thank you for reading my incoherent post.

    - Joel

  2. #2
    Senior Member Regular Contributor
    Join Date
    Nov 2000
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    370

    Re: newbie confusion, a second of your time please

    Yes, glut is the easy way to go if you don't want to mess with windows code. Yes, it is portable, so that may be a big plus for you. Glut does have limitations, but it is good for porting some things, and easy to start with.

  3. #3
    Senior Member Regular Contributor
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    Dunblane, Scotland
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    Re: newbie confusion, a second of your time please

    For simple things glut is good, but if you want to make a large heavily GUI based program (like a level editor, or a modeler) then I wouldn't bother making it in glut.
    Reality is for idiots only the best over come it!

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