Number of texture units on GeforceFX

Quick question: When I call

glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nTextureUnits);

on a GeforceFX 5600 with 43.45 drivers, it returns 4. Shouldn’t it be at least 8, and maybe 16?

– Zeno

This is correct behavior.

Please see this post for more info: http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/009119.html

Awesome, thanks