In my out-door environment I want to put a end to my shadow volumes, because I don’t want them to throw shadows on my sky-box and for view-frustum clipping.
This is quite difficult because I have lots of unsorted points from my silhouette edges and have to put a polygon on them ( this polygon can be complex, concav and with holes ). I tried to sort and use glu-tesselation, which doesn’t work yet and is slow anyway.
It’s probably better to project my caster-geometrie from 3D in 2D on a plane, just like an easy shadow algorithm !?
I hope you got the point. I’d be glad about any tips or suggestions.