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Thread: Using ext_paletted_texture

  1. #1
    Senior Member Regular Contributor
    Join Date
    Apr 2000
    Posts
    117

    Using ext_paletted_texture

    I'm having no joy with this. I get a "white square" like when I forget to enable GL_TEXTURE_2D.

    Does anyone know how to correctly specify an 8-bit paletted texture using this extension?

    cas

  2. #2
    Senior Member Regular Contributor
    Join Date
    Apr 2000
    Posts
    117

    Re: Using ext_paletted_texture

    To reply to myself:

    remember to bind the texture first, then call glColorTableEXT, then call glTexImage2D... and it works

    duh.

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