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Thread: BSP-Trees!!!!

  1. #1
    Senior Member Regular Contributor
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    BSP-Trees!!!!

    Is anyoene here expirienced in BSP-Trees?
    If so I have some questions:
    1.Does it really make sense to use a BSP_Tree with Opengl?
    I want to say I think using a Bsp-Tree for Hidden Surface Removal is no good idea because for this Task opengl Z-Buffering would be faster.But to sort out all Polys in a scene which the Player cannot see in the actual frame I think itīs the right way.
    2.So if iīm right and it makes sense to use a BSP-Tree with Opengl,where to find a understandable tutorial or explanation of Bsp-Trees or perhaps some Source Code?
    I only found Eddie....īs(I donīt remember the whole name)BSP-Tutorial which I think is very hard to understand.
    Any suggestions and/or Links welcome!

  2. #2

    Re: BSP-Trees!!!!

    I have source to a BSP tree program on my webpage. Should be easy to follow.

    Nate http://nate.scuzzy.net

  3. #3
    Senior Member Regular Contributor
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    Germany
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    Re: BSP-Trees!!!!

    Alwas amazing what one can fand on nateīs excellent site!!!!!!!
    Thanks!

  4. #4
    Senior Member Regular Contributor
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    Re: BSP-Trees!!!!

    Implementing a BSP-Tree currently I feel that it isnīt a easy thing to implement so I would be happy(Donīt worry be....) for Suggestions concerning my first question.

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