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Thread: It's a big subject, and i need help (collision detection

  1. #1
    Junior Member Newbie
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    It's a big subject, and i need help (collision detection

    Does anyone know where i can get a tutorial and example code on how to use collision detection with games in opengl

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    Super Moderator OpenGL Guru imported_dorbie's Avatar
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    Re: It's a big subject, and i need help (collision detection


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    Re: It's a big subject, and i need help (collision detection


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    Senior Member Regular Contributor
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    Re: It's a big subject, and i need help (collision detection

    John Nagle, I must thank you very much for your links to V_COLLIDE and SWIFT.

    Morglum

  5. #5
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    Re: It's a big subject, and i need help (collision detection

    Deja vu...

    There was a huge list of sites posted a few weeks back. Doesn't anyone use search on here anymore? There are TONS of great posts on this and most everything else you can think of.

  6. #6
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    Re: It's a big subject, and i need help (collision detection

    I can not thank you enough for these links
    Thanks ~Doug

  7. #7
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    Re: It's a big subject, and i need help (collision detection

    How about tutorials on how to use these... Does anyone know how to apply this to opengl!?

  8. #8
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    Re: It's a big subject, and i need help (collision detection

    What do you need? OpenGL is NOT used at all. It is *ONLY* for rendering.

    It also depends which method you are going to use in your collision routines, and if you are using rectangles, triangles, or circles or whatever. Just feed whatever you are using into the collision routine, THEN render with openGL what happens, like a big KABOOM when a bullet hits the gas tanks.

  9. #9
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    Re: It's a big subject, and i need help (collision detection

    I think i have it now, it's like collision detection is used for that, opengl rendering, direct input input... so on.
    I'm using triangles btw

  10. #10
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    Re: It's a big subject, and i need help (collision detection

    Also coldet (http://photoneffect.com/coldet/ ) is a very handy library for collision detection. I use it in one of my works-in-progress (http://www.wizards.de/~frank/project2501/ ) with great success.

    But mind the words of the jogi masters - while collision detection is easy, good response is hard

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