Why is OpenGL ES a good API.

I've been reading into J2ME programming language and most websites say that it is much more efficient to work with than C++ based work on Brew and Symbian.

Which offers more potetial in the future, especially for developing 3D games.

Obviously OpenGL ES prvide more 3D tools but I'm looking for simplicity.

I like J2ME better at the moment because of my frustartion at using(SORRY>>>ATTEMPTING TO USE) C++ ON EMBEDDED DEVICES.

Any replies would be much appreciated
(even if they are general rude remarks to my crap knowledge on this stuff . . .innit).

Cloud7 on cloud9 and out . . .zzzz