when i run the sample code of OpenGL ES Tutorials, this warning keeps occuring…
what should i do with it??
<BLOCKQUOTE><font size=“1” face=“Arial, Verdana, Helvetica, sans-serif”>quote:</font><HR>ug.lib(ug_win32.obj) : warning LNK4204: ‘C:\Documents and Settings\admin\Desktop\25 OpenGL ES Tutorials for Win32PocketPC\03OpenGLWindow\emulatorDbg\vc60.pdb’ is missing debugging information for referencing module; linking object as if no debug inf<HR></BLOCKQUOTE>
what’s more, why i cannot exclude the code from the source file of those tutorials??
<BLOCKQUOTE><font size=“1” face=“Arial, Verdana, Helvetica, sans-serif”>quote:</font><HR>Originally posted by Jacobo Rodriguez: Simply ignore it. It only means that you cant go step in the UG library when debbuging<HR></BLOCKQUOTE>
Great Thnx…
another problem is when i run the sample code from the tutorial, embedded VC++ just told me" Cannot excute program"…
why? is the problem of code? or setting of my software?
<BLOCKQUOTE><font size=“1” face=“Arial, Verdana, Helvetica, sans-serif”>quote:</font><HR>Originally posted by Hans-Martin Will:
[b]Usually this happens when your platform selectors (somewhere in the upper left corner on the toolbar) do not point to the right device configuration.
Can you run a simple “Hello World” app created by the MFC project wizard?
HM[/b]<HR></BLOCKQUOTE>
yes, I can run the “Hello World”…
But cannot execute any sample code from the tutorials here…
and, platform selectors should point to which device configuration? which one is right?