Hi all,
Now, I want to port an application(for win2000) to wince(with ARM cpu),
The application is developed in Visual C++, in which I used opengl and glu. I have copied and edited the application’s source code to Embedded VC project, what should I do then?
Can openGL API run in wince?
Must I port the openGL API code lines to openGL ES API code?
and how to set up the compilier environment? (where to place the .lib file)etc.
Thank you for your response!
I have studied the application listed on the webpage “http://www.khronos.org/devu/opengles_challenge”.
Let’s take “1st Place: Jetro Lauha - San Angeles Observation” for example. Jetro Lauha gives the source code for win32 and Linux, but how can I run the application in my WinCE system (with ARM cpu)? In other word, how can I run it in EVC’s Pocket PC SDK Emulator?