question about texture mapping.


Hi.

I have experience in a problem of texture-mapping.
because, I used affine-texture mapping. not perspective-correction texture mapping.
I found one source in this site.
http://www.r3.nu/~cass/qcoord/

I working port OpenGL source to OpenGL ES(1.1).
but, I can’t get same result.

waiting someones help.
thanks.

This should work, although a homogeneous coord of one will have no effect.

You may want to glHint perspective correction to nicest.

I think your compiler should choke on the tx & top variables used to initialize your arrays. Try a #define for tx & top or simple assignment after declaration if the compiler complains.

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