I searched the forum, but couldn’t find what I was looking for.
Is there a wrapper library for GLES that can use Hardware Acceleration on PCs?
I’m on Win32, so it should be linked to opengl32.dll
Gerbera seems to be pure software rasterizer which is too slow for me.
There is a old wrapper implementation of OpenGL ES on top of OpenGL written by David Blythe. It is not perfect, and it is only OpenGL ES 1.0, but it works.
The texture format and the internal format are the same. Both textures look fine on screen using single texturing and
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
Still, I’m wondering if Gerbera conserves the formats.
When I do multitexturing, there is a problem. The object looks perfectly black all over.