Just got an X50v, running Vincent and UG. Was wondering why the heck the squares look concave at certain angles?
We are using ambient and diffuse light, both red. The materials are obviously either reflecting red or black.
We are using calls to DrawElement with an indexed cube... We followed ZeusCMD's tutorials, and we are confused as to this graphical glitch.
Anyone experience anything similar?
We tried altering the front clipping plane, but with no progress.
Also note we are starting on our own Widget system, with CheckBoxes, Scrollable TextBoxes, IconButtons, and TextButtons. We are also working (slowly) on our own model loader. Finally, using the image from the DancingFlora demo, we made our own TextRenderer.
[ April 26, 2005: Message edited by: 3DChess_Developer ]